News
What changed in the game: heroes, arena, graphics, network. Newest first.
3D resolution and upscaling on big screens
Quality / Balance / Performance presets, MetalFX Temporal, a sharpness slider and frame-driven automatic scaling.
The Egyptian: Q is now a splash
Wider, longer arcs, damage to everyone they touch, and he turns to the enemy with each blow.
Hero videos on the selection screen
Farax, the Egyptian, Lukrena and Oza now have looping videos behind their cards.
Colour grading and hero rim light
Three LUT variants and a hero rim light, both as options in the settings and off by default.
Farax to level 15: the test build
Fifteen levels, ability upgrades and three talent branches, Farax alone with his whole new kit.
Both Wargul events in every pause
“Look over here” and “A new pawn” now both happen in every pause between cores, alternating.
Picture tone: AgX instead of Filmic
The new B · AgX tone is the default; Filmic and the graded variant remain as options. 8× anisotropic filtering.
Oza enters the arena
The fourth playable hero: a psionic with needles, a silence, a reflecting guard and a tethering ultimate.
10- or 15-minute matches
The host picks the timer; the higher score wins, there is no points threshold any more.
Lukrena is playable
The archer of Sarmatia: skill shots, slowing and leaping arrows, the piercing “Arrow of Boundaries” and a self-heal.
Anti-aliasing and 4.5 m/s hero speed
Anti-aliasing is in the game; all heroes and creatures were slowed proportionally.
One ultimate per hero
R unlocks by itself at level 4; there is no longer a choice between two ultimates.
Hunts twice as rare
A new hunt is announced no more than once per 90 s; there are never more than two at once.
Rejoining and fair disconnects
One player dropping no longer ends the match: the seat waits 3 minutes, and the menu has “Return to match”.
Caches, the Stitchers' Spire and the Executioner's Medallion
Four glowing caches per match and new trophies from the Factory and the Altar.
The six-zone map is done
Leviathan bones, obsidian walls, the cracked ship, the petal, the execution altar and the abandoned factory.
New player panel and markers
The basic attack is shown apart from the abilities; a hero glows on level-up.
The arena goes “grim but juicy”
A new palette: ash ground, obsidian, old bronze, garnet faults and rare turquoise.
First match phases: the core, delivery, the centre
This is where today's WARGUL began: core extraction, carrying and delivery to a relay.