Arena of Eternity · Pre-alpha

News

What changed in the game: heroes, arena, graphics, network. Newest first.

Graphics21 October 2026

3D resolution and upscaling on big screens

Quality / Balance / Performance presets, MetalFX Temporal, a sharpness slider and frame-driven automatic scaling.

Heroes21 October 2026

The Egyptian: Q is now a splash

Wider, longer arcs, damage to everyone they touch, and he turns to the enemy with each blow.

Interface20 October 2026

Hero videos on the selection screen

Farax, the Egyptian, Lukrena and Oza now have looping videos behind their cards.

Graphics20 October 2026

Colour grading and hero rim light

Three LUT variants and a hero rim light, both as options in the settings and off by default.

Progression20 October 2026

Farax to level 15: the test build

Fifteen levels, ability upgrades and three talent branches, Farax alone with his whole new kit.

Arena19 October 2026

Both Wargul events in every pause

“Look over here” and “A new pawn” now both happen in every pause between cores, alternating.

Graphics19 October 2026

Picture tone: AgX instead of Filmic

The new B · AgX tone is the default; Filmic and the graded variant remain as options. 8× anisotropic filtering.

Heroes18 October 2026

Oza enters the arena

The fourth playable hero: a psionic with needles, a silence, a reflecting guard and a tethering ultimate.

Arena18 October 2026

10- or 15-minute matches

The host picks the timer; the higher score wins, there is no points threshold any more.

Heroes17 October 2026

Lukrena is playable

The archer of Sarmatia: skill shots, slowing and leaping arrows, the piercing “Arrow of Boundaries” and a self-heal.

Graphics16 October 2026

Anti-aliasing and 4.5 m/s hero speed

Anti-aliasing is in the game; all heroes and creatures were slowed proportionally.

Heroes15 October 2026

One ultimate per hero

R unlocks by itself at level 4; there is no longer a choice between two ultimates.

Arena14 October 2026

Hunts twice as rare

A new hunt is announced no more than once per 90 s; there are never more than two at once.

Network12 October 2026

Rejoining and fair disconnects

One player dropping no longer ends the match: the seat waits 3 minutes, and the menu has “Return to match”.

Creatures9 October 2026

Caches, the Stitchers' Spire and the Executioner's Medallion

Four glowing caches per match and new trophies from the Factory and the Altar.

Arena7 October 2026

The six-zone map is done

Leviathan bones, obsidian walls, the cracked ship, the petal, the execution altar and the abandoned factory.

Interface5 October 2026

New player panel and markers

The basic attack is shown apart from the abilities; a hero glows on level-up.

Arena27 September 2026

The arena goes “grim but juicy”

A new palette: ash ground, obsidian, old bronze, garnet faults and rare turquoise.

Arena12 September 2026

First match phases: the core, delivery, the centre

This is where today's WARGUL began: core extraction, carrying and delivery to a relay.