Arena of Eternity · Pre-alpha

WARGULArena of the Gods

Wargul built the Arena of Eternity from fragments of distant worlds and calls his captives Pieces. Short 10–15 minute matches, six ways to score, and death merely returns the fallen to the board.

Download for MacFor WindowsVersion 0.9 · pre-alpha · Godot 4.6
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Heroes of the Arena

All heroes →
Coming soon:NecsorionAkasaBurranDocDraculaIoKun'kaOkidi MelRoy BeastShibalbaTakara
About the game

No lanes, towers or creeps. Points win.

WARGUL borrows MOBA controls and in-match progression, but the match works differently. The host picks a 10- or 15-minute timer, and the whole time points come from everywhere: kills, the centre's core, the titan, the guards, shards and Wargul's events. When time runs out, the highest score wins.

1 × 12 × 23 × 3FFA 3–6Bots fill any seat
+1Eliminating an enemy hero
+2Extracting the core
+1Delivering the core to your relay
+2Finishing Wargul's Demon
+1Killing an enemy home guard
+1Offering a shard set at the altar
Lore · Arena of Eternity
“All Pieces in place? Excellent. Do try to surprise me.”

Beyond the stars, where time holds no sway, Wargul awoke. To him, worlds were toys, and the lives within them a source of amusement.

From fragments of distant worlds, he built the Arena of Eternity. He tore warriors from unfinished battles, machines from dying civilizations, and the dead from forgotten legends.

Read the world's and heroes' stories →
Development archive

How the Arena was made

Our YouTube videos in order: from the greybox colosseum and Farax's first stances to the six-zone map and four playable heroes.

  • 02.10Six objects between the spawns
  • 07.10The map is done
  • 10.10New heroes begin
  • 17.10Lukrena and Oza
  • 21.10Progression to level 15
Open the archive →
322stages
440test suites
15heroes in work