Arena of Eternity · Pre-alpha

Arena

The ruined floating colosseum of the gods. Hover over a home, a zone or an object to see what happens there.

Leviathan bonesObsidian wallsCracked shipThe petalExecution altarAbandoned factoryABC123456

The arena is a ruined floating colosseum of the gods, a circle 75 m in radius. Six homes stand along the edge at about 65 m; in the middle sit the centre with its core and three relays around it. Between the spawns lie six special zones, each with its own creature: that is where you go to level, and nobody stands closer to the prey than the others.

The ground is not one continuous texture: ash soil with garnet faults, obsidian, old bronze and rare turquoise light. Walls can dissolve when they block the camera but never grant vision through themselves. Fog of war hides everything your side cannot see.

Match timeline

0:15
First shards on the ground
0:30
First wave of encounters, first hunt, first three trap plates
2:10
Relay warning
2:30
The three relays open
2:52
The core opens (28 s window)
4:30+
Wargul's Demon, with a 20 s warning
between cores
Wargul's events: “Look over here” and “A new pawn”
every 4 min
The next core
10:00 / 15:00
Match end: the higher score wins

Points

Eliminating an enemy hero+1
Extracting the core+2
Delivering the core to your relay+1
Finishing Wargul's Demon+2
Killing an enemy home guard+1
Offering a shard set at the altar+1
Every third hunt (second in FFA)+1
Winning a Wargul event+1
Bounty: a 3-kill streak+1

Wargul's events

“Look over here”

Wargul marks one relay with a pillar of golden light. Whoever captures it gets 1 point and 60 XP.

“A new pawn”

A puppet with 1000 HP descends from the sky on golden threads. Whoever breaks it gets 1 point, 60 XP and 40 ESS.

Hunts

From 0:30 Wargul names a target among the living creatures, no more than once per 90 s. Every third hunt a side completes is a point.

Six zones

between spawns 1–6

Leviathan bones

The ribs of a dead leviathan jut from the ground beside a fragment of its skull. The swamp behemoth lives among them.

The Swamp behemoth
between spawns 6–5

Obsidian walls

A destroyed guard post with an open yard. The Lich stands here.

The Lich
between spawns 5–4

Cracked ship

A cracked cloaking capsule opened around a wide fighting area. The alien hunter fires from here.

The Alien hunter
between spawns 4–3

The petal

A burst slimy cocoon with bent-back petals and an open middle. Home of the giant slug.

The Giant slug
between spawns 3–2

Execution altar

A block, braziers, gibbets with cages and the remains of an execution machine. The Executioner walks his 42 × 42 m yard.

The Executioner
between spawns 2–1

Abandoned factory

Broken space stabilisers, lamps and midges around them. Two Stitchers guard the passage.

The Stitchers