Arena of Eternity · Pre-alpha

Bestiary

Neutrals live in their zones, roam the arena and never heal when you back off. Guards keep the homes; the titan comes once per match.

Neutrals

Obsidian Fang
Cyberwolf · a strong roaming neutral

Obsidian Fang

A mechanical wolf with a pale mask, dark armour and amber Essence. It does not sit in a camp: it patrols the arena, spots heroes and chases them at 4.79 m/s. There is never more than one wolf on the arena; a full clear drops its Fang.

Health
900
XP
120
Reward
Wolf Fang: −2% damage taken per pickup, up to −10%
Attacks
  • Pounce — 180 damage, target up to 8 m. Change direction 0.1 s before take-off or during the 0.55 s flight.
  • Bites — 120 each, every 1.2 s after landing.
The Greedy Dwarves
The Greedy Dwarves
The Greedy Dwarves
Swordsman, axeman and hammerer · a roaming trio

The Greedy Dwarves

Three small dwarves in red scale armour with brass and amber. Each has his own face, silhouette and weapon: the swordsman points his blade forward and strikes most often, the axeman cuts harder, the hammerer also slows. They walk together; the dead do not return until a new wave. A full clear drops the Dwarf Treasure.

Health
3 × 320
XP
3 × 40
Reward
Dwarf Treasure: +2% damage per pickup, up to +10%; +25 ESS
Attacks
  • Sword — 40 damage every 0.8 s.
  • Axe — 68 damage every 1.2 s.
  • Hammer — 56 damage every 1.2 s and a 20% slow for 2 s.
The Stitchers
The Stitchers
The pair that guards the Factory

The Stitchers

Two Stitchers of space guard the Factory zone among broken stabilisers. Slow on foot (1.16 m/s), up to 2.76 m/s in pursuit. While one pierces, the other sends a slowing wave; two waves at once deal 100, and the slow refreshes rather than stacks.

Health
2 × 800
XP
2 × 60
Zone
Abandoned factory
Reward
Stitchers' Spire: −2% Q/W/E cooldowns per item, up to −10%; +25 ESS
Attacks
  • Pierce — 90 damage, 0.4 s wind-up, 1.67 s interval. You can step out of its reach.
  • Wave — 50 damage, 0.75 s wind-up, 7 s cooldown; slows to 55% for 2.5 s.
The Executioner
Keeper of the Execution altar

The Executioner

Wide, heavy, with a 3 m blade. Guards the altar, standing by the brazier and the block. Strikes strictly in order: sweeping, rising, overhead; losing the target restarts the series. The third blow locks its direction 0.35 s before contact, so a side step avoids it.

Health
900
XP
120
Zone
Execution altar
Reward
Executioner's Medallion: +2 pts crit chance per item, up to +10
Attacks
  • Sweeping — 140 damage.
  • Rising — 220 damage.
  • Overhead — 320 damage; the full series takes 7.3 s.
The Alien hunter
A gunner by the broken capsule

The Alien hunter

A hunter from a cracked cloaking capsule. The only ranged neutral: with a visible target within 13 m it stands and fires, approaching only when the target leaves its range or line of sight. It shoots straight and reacts to movement, so its shots can be dodged.

Health
900
XP
140
Zone
Cracked ship
Reward
Alien's Shield: +2% strength of newly applied ability shields per pickup, up to +10%; +25 ESS
Attacks
  • Short lasers — Two of 75 each.
  • Heavy beam — 180 damage.
The Swamp behemoth
A water creature among the leviathan's ribs

The Swamp behemoth

Lies in the rib cage of a dead leviathan, 6.4 m from snout to fin. Notices a hero from 10 m and goes after him: bites, spits slime, dives under the ground and bursts out under its prey. Returns 90 s after it is killed.

Health
900
XP
140
Zone
Leviathan bones
Reward
Tideheart: −2% ESS cost of the basic attack and Q/W/E per pickup, up to −10%; +25 ESS
Attacks
  • Bite — A close bite.
  • Slime spit — A projectile at a hero; it can be dodged.
  • Dive and burst — Goes under the ground, where it cannot be struck, and bursts out under its prey with an area blow.
The Lich
Master of the obsidian post

The Lich

Floats in the middle of the sanctum among the obsidian walls. Notices a hero from 12 m, flies after him (2.8 m/s), strikes with an orb and drains health to heal himself. The drain breaks beyond 11 m or without line of sight.

Health
900
XP
150
Zone
Obsidian walls
Reward
Lich's Reliquary: +2% basic-attack lifesteal per pickup, up to +10%; +25 ESS
Attacks
  • Orb — 80 damage.
  • Drain — 0.5 s wind-up, 2.5 s channel: 5 pulses of 30 (up to 150), each healing the Lich. 10 s cooldown.
The Giant slug
The slug-man from the burst cocoon

The Giant slug

The Spore Empress from the burst cocoon: a pale body on a slug's long foot, a crown of dark petals, glowing spore sacs. Crawls slowly around the Petal and strikes with spikes from the ground at range; both blows can be avoided while she raises her hand.

Health
700
XP
120
Zone
The petal
Reward
Slug's Bloom: +2% movement speed per pickup, up to +10%; +25 ESS
Attacks
  • Small spikes — 90 damage within 1.5 m of the target, up to 11 m away; her hand is raised for 0.7 s.
  • Spike field — 200 damage within 3.2 m; both hands raised for 1.4 s, then 2.5 s of rest.

Guards

The Obsidian Praetor
Home zone guard

The Obsidian Praetor

Stands at every occupied home: dark armour, a pale mask, a shield and Essence in its respawn's colour. Notices an enemy from 10 m and pursues no further than 12 m from its post. Attacks in order: fist, stomp, beam from the forehead crystal. While it lives the home relic is locked; killing it gives +1 point and 90 XP, and it returns in 45 s.

Health
1800
XP
90
Reward
Unlocks the home relic
Attacks
  • Fist — 140 to one target, 0.45 s wind-up.
  • Stomp — A wave hitting several enemies around.
  • Beam — Up to 10 m, 270 to one target (3 × 90); it tracks the target during the wind-up, so strafing does not help.

Titan

Wargul's Demon
Winged titan · Crimson Dreadwing

Wargul's Demon

One boss per match, no earlier than 4:30, with a 20 s warning. Appears at a random point and roams the arena. Alternates a sector strike and a circular wave; never heals. While it is fought, everyone sees whose side leads. The finishing blow gives +2 points, and the Titan's Heart stays for 60 s.

Health
3000
XP
360
Reward
Titan's Heart: +10% damage until death
Attacks
  • Sector strike — 110° / 5 m / 140 damage, 1 s wind-up.
  • Circular wave — 5 m / 100 damage, 1.3 s wind-up.
  • Fire breath — A straight jet from the mouth sets the enemy on fire (in progress).

Events

Wargul's Pawn
The “A new pawn” event

Wargul's Pawn

Between cores Wargul lowers his puppet from the sky on four golden threads: a 2.5 m bronze sentinel with 1000 HP that sways when struck. Whoever breaks it gets 1 point, 60 XP and 40 ESS.

Health
1000
XP
60
Reward
+1 point · 40 ESS