Roadmap
What is done, what is in progress and what comes next. The plan is alive: the order changes after playtests.
Done
Farax, the Egyptian, Lukrena and Oza, with kits, talents, relics and voices.
2026-10Six big objects and creature zones between the spawns, a new palette, the ring wall.
2026-10AgX tone, LUT colour grading, hero rim light, resolution and upscaling on big screens.
2026-10Reconnect within 3 minutes, a “Return to match” button, fair handling of a missing player.
2026-10More ways to score and grow within a match.
2026-10Player panel, markers, minimap, quick talent choice.
2026-10In progress
Ability upgrades and themed talent branches; Farax first in a test build, then the Egyptian.
A separate track: models, edges and highlights modelled on Farax.
The resolution presets and MetalFX Temporal are being checked on the author's Mac.
Home, heroes, lore, arena, bestiary, news, archive, accounts.
Next
Depth at the arena's edges and in the hollows; deep blue.
Soft shadows and reflections in the zones at no per-frame cost.
Cleaner shadows near the camera, fewer jaggies.
Bots play more than Farax, learn to dodge and to set traps.
Real sessions on several computers against the test matrix.
Later
Eleven heroes in preview: Necsorion, Akasa, Burran, Doc, Dracula, Io, Kun'ka, Okidi, Roy Beast, Shibalba, Takara.
Ability sounds, footsteps, music and hero voices as a separate stage.
Player profile, match statistics and achievements on the website.
Sign-in, news, download and updates in one window, like the big games.
A random titan per match; today it is Wargul's Demon.
Confirm quality and performance on Windows.