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Arena · 18 October 2026
10- or 15-minute matches
The host picks the timer; the higher score wins, there is no points threshold any more.
When time runs out the server counts every event of the last tick and ends the match without overtime. In duels and teams an equal score is a draw; in FFA everyone with the top score shares first place.
Caches became more valuable: damage, speed, crit, defence and cooldown bonuses stack and last until the end of the match.