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Graphics · 20 October 2026

Colour grading and hero rim light

Three LUT variants and a hero rim light, both as options in the settings and off by default.

One volumetric colour table tints the whole frame after tone mapping: shadows go deep blue, warm colours stay. “Settings → Graphics → Colour grading” offers three variants: Light, Deep blue and Rich.

Next to it is “Hero rim light”: a soft back light in the respawn colour that separates the hero from the ground. After review both stay off by default.

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